Mandala (stable diffusion for Maya)
Please follow the instructions on this guide carefully:
- Mandala_1_21-3.zip – 1.21
- Mandala_1_2.zip – 1.20
- Mandala_1_17.zip – 1.17
- Mandala_1_16-3.zip – 1.16
- Mandala_1_13-Alpha.zip – 1.13 alpha
- Mandala_1_12-Alpha.zip – 1.12 alpha
- Mandala_1_11-Alpha.zip – 1.11 alpha
- Mandala_1_1-Alpha.zip – 1.10 alpha
- Mandala_1_0-Alpha.zip – 1.0 alpha
Update: V1.21
Python packages are now frozen
Cleaned up the menus
Update: V1.20
Faster painting
Bug fixes
Ability to generate images in batches (2,4 or 8) using random seeds
Update: V1.17
New camera mapping system! works much better than previously.
Update: V1.16
Lots of bug fixes
Revamped UI
Image editing functions
Magic AI eraser brush function
All modes now working
… and LOTS of new stuff.
Update: V1.13 Alpha
The create 3D models function, using depth maps and Alpha, is now fully working! Perfect for animation, or 2.5D. NERF, full-3D models in one of the next updates!
A few minor bug-fixes and UI improvements.
New menu functions: Create Alpha/Depth, Normals and Enhance Faces.
Attributes have been renamed and reorganized. The face enhancer has been moved out of the Upscaler pipeline.
Update: V1.12 Alpha
Added a “create 3D model” function. This is a WIP. Right now, it just creates an alpha-cut model.
Update: V1.11 Alpha
Fixed a bug when saving images with an alpha channel. The alpha is also taken into account when creating textures or image planes.
Fixed a bug with LORA weights not patching correctly on torch 2.0
Update: V1.1 Alpha
Can now render with an Alpha channel! Using Dichotomous Image Segmentation (DIS), or the RGBA pass’ alpha when using ControlNet or Depth2Img.
V1.0 Alpha
Initial release
Purchase a key on Gumroad