Mandala (stable diffusion for Maya)
Please follow the instructions on this guide carefully:
- Mandala_1_21-3.zip – 1.21
- Mandala_1_2.zip – 1.20
- Mandala_1_17.zip – 1.17
- Mandala_1_16-3.zip – 1.16
- Mandala_1_13-Alpha.zip – 1.13 alpha
- Mandala_1_12-Alpha.zip – 1.12 alpha
- Mandala_1_11-Alpha.zip – 1.11 alpha
- Mandala_1_1-Alpha.zip – 1.10 alpha
- Mandala_1_0-Alpha.zip – 1.0 alpha
Python packages are now frozen
Cleaned up the menus
Ability to generate images in batches (2,4 or 8) using random seeds
New camera mapping system! works much better than previously.
Lots of bug fixes
Image editing functions
Magic AI eraser brush function
All modes now working
… and LOTS of new stuff.
Update: V1.13 Alpha
The create 3D models function, using depth maps and Alpha, is now fully working! Perfect for animation, or 2.5D. NERF, full-3D models in one of the next updates!
A few minor bug-fixes and UI improvements.
New menu functions: Create Alpha/Depth, Normals and Enhance Faces.
Attributes have been renamed and reorganized. The face enhancer has been moved out of the Upscaler pipeline.
Update: V1.12 Alpha
Added a “create 3D model” function. This is a WIP. Right now, it just creates an alpha-cut model.
Update: V1.11 Alpha
Fixed a bug when saving images with an alpha channel. The alpha is also taken into account when creating textures or image planes.
Fixed a bug with LORA weights not patching correctly on torch 2.0
Update: V1.1 Alpha
Can now render with an Alpha channel! Using Dichotomous Image Segmentation (DIS), or the RGBA pass’ alpha when using ControlNet or Depth2Img.
Initial releasePurchase a key on Gumroad