Basically the same as the diffusion mode, but generates tileable textures along with a normal map.
Example #
Let’s generate a brick wall with normals maps.
dream-textures/texture-diffusion ![]() ![]() |
![]() |
![]() |
![]() |
Try displaying the normals pass to see what the model has generated.![]() |
Optionally, you can create a shader that will have both RGB and normal textures attached. Click on the ![]() |
Try assigning the shader to an object and rendering it in Arnold. It should tile nicely! |
Parameters #
For the other parameters, refer to the diffusion page.





Try displaying the normals pass to see what the model has generated.
